Flesh Crusader
The game can be a bit slow when switching scenes please be patient. Thanks 👍
In "Flesh Crusader," players take on the role of a BioGuardian fending off an insatiable swarm of viral foes while protecting a crucial, pulsating mass of flesh. The game requires players to feed the mass with slain enemies to power its growth, combining strategic tower defense features with top-down wave shooter characteristics. Strong towers that confront opponents automatically are activated as the mass grows and spreads across a wider radius. In order to repel progressively more difficult waves of invaders, players must carefully support and upgrade throughout the game thanks to a leveling-up system. The dynamic and immersive experience that "Flesh Crusader" offers combines intense action, deep strategic thinking, and the excitement of rescuing humanity from a viral Armageddon.
Controls
WASD - Movement
Mouse Left Click - Aim and Shooting
Quick Tutorial
1. Shoots to Enemies to kill them and protect your mass
2. Gather meat dropped by dead enemies
3. Walk up to and feed mass to regenerate shield, grow and gain experience. Feed towers to regenerate health and repair if destroyed
4. Level up, choose upgrades
5. survive for 10 minutes
Status | Released |
Platforms | HTML5 |
Author | NotDurris |
Genre | Shooter, Action |
Made with | Godot |
Tags | 2D, Godot, Retro, Short, Top down shooter, Tower Defense |
Average session | A few minutes |
Comments
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Hey, Awesome concept, I would definitely expand on that. tHE IDEA OF A TOWER DEFENSE WHERE YOU CAN'T MANUALLY PLACE THE TOWERS IS INTERESTING. i WAS MOST INTRIGUED BY THE IDEA THAT WHEN THE MASS GOES TO ZERO HEALTH YOU DON'T OUTRIGHT LOSE BUT INSTEAD THE RADIUS SHRINKS. tHAT WAS A NEAT SOLUTION AND ONE i DID NOT EXPECT.
I have a few notes.
1. I feel like the player's movement is a little slow, I would make the player a little more fun to move either by speeding them up or adding a dash/roll of some kind.
2. I feel like the player doesn't need to have health, it may even be more fun if the player can't die and instead, you find some other mechanic to balance it out.
3. Unless I didn't run into it, I would add either an upgrade to have a minion retrieve some flesh for you or some upgrade to start building a radius that brings meat in. Getting meat is a great way to balance but I also feel like its too difficult to get meat at later stages.
4. There should be some way, be it a button or otherwise, to determine when to release meat, several occasions I would feed meat to the center mass when i was walking to the other side to repair a tower. Maybe you could take that a step further and make releasing meat a mechanic, to say maybe block projectiles or enemies are drawn to the dropped meat as a sort of lure. This could balance the previous comment by making it so the enemies may want the meat you don't get. This could be balanced by introducing a meat-eating enemy.